Job Description: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind. Job Responsibilities: Creates environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project Highly detailed sculpting Crafts incomplete ideas or verbal direction into polished environments Composition and world-building Consistently creates strong environment assets that demonstrate a solid understanding of the style, direction, and high-quality standards for each project Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art Encourages visual storytelling that strengthens the presentation of environmental spaces and assets through: Models at high quality and at technical standards Job Requirements: Solid understanding of efficient low poly mesh techniques Ideally three years' experience in Environment asset/environment construction (Retro will consider artists with more experience/less experience depending on their portfolio) Good sense of form, volume, structure, and silhouette Strong visual and spatial storytelling skills Strong understanding of composition and balance Strong understanding of physically based rendering (PBR) pipelines Familiarity with current modeling and texture workflows Prior knowledge and experience crafting 3D environment assets and scenes demonstrating: Experience with high poly sculpting and modeling software such as Z-Brush & Maya Understanding of texel density, memory limitations, etc. Job Details: Company:Nintendo Vacancy Type: Full Time Job Location: New York, NY, US Application Deadline: N/A Apply Here careers-trivia.net